Every track in its OST brings an experience flooding back and gets me humming along the various cut scenes are almost all memorable in one way or another (the cut scene with Saria on the bridge is probably my favorite) the gameplay elements it introduced defined the vast majority of 3D action adventure games that followed it, namely including Z targetting every dungeon is uniquely great in its own regard (except the water temple that’s the worst dungeon in any good video game I’ve ever played, especially when not playing on OoT 3D) the overworld is expansive without feeling excessive like is the case in most modern open world games and diverse enough to help break up what would otherwise be a reasonably monotonous visual presentation. Ocarina of Time is one of those cases where I just play it and invariably have a good time with it, and it’s probably one of the most memorable and iconic games I’ve ever played seriously, tell me one thing in this game that isn’t utterly memorable-you’re probably going to have a hard time with that, because there’s nothing that isn’t memorable about it. This one might turn a head or two bc for some reason ppl on this website love to rip on this game, but I have a lot of respect for this game in a way that I don’t think I have for any others aside from Tetris and Balloon Fight (and chess/snooker, but they aren’t video games so they don’t count) it also kinda matches up with me preferring 3D zelda games to 2D zelda games for a range of reasons that I really don’t want to go into now. Everything from their memorable music to their enjoyable turn-based gameplay and the way you almost build a personal relationship with the little bytes of data you’re carrying around in your pocket just stuck with me in what I’d say were some of the loneliest years of my life, and to date I don’t think any other Pokemon game has resonated with me like the genertion 4 games have. Everything about both of these games just sticks out to me as memorable, and I doubt that I’m ever going to feel a personal connection with any game as much as I do with these two games. Pokemon Platinum was my next stop and it presented a different way of thinking about Pokemon as a game, providing a more satisfying difficulty curve in exchange for a somewhat beautiful loneliness and a more diverse overworld map. Heart Gold was my first time wading into the time-suck that is Pokémon and it is still one of the games that I enjoy playing more than any other. Kinda cheating by putting both here but I feel like it wouldn’t be fair for me to choose between these games. Genuinely love this game and strongly recommend it to everyone. Speaking of story, it’s very well comsidered, being simple enough to not unnecessarily detract from gameplay while simultaneously having characters with enough depth, consideration and good writing to not feel like a side dish like is the case with Mario games. As for it’s music, it is another game where this is brilliantly crafted and very, very memorable, and it evolves both with the gameplay and with the story elements playing out on screen. Hell, even the opening tutorial level feels like a natural part of the game, and tutorial levels almost NEVER feel natural. ![]() ![]() ![]() And this is before I even talk about the brilliant level design that rewards exploration and experimentation without sacrificing the reassuring feeling of linear gameplay or coming at the expense of tight, challenging, yet never frustrating platforming challenges that introduce gameplay concepts in a natural manner and then provide gradually more difficult and creative challenges that encourage you to use what you’ve learned on previous screens to solve new, distinct platforming puzzles. Sure, you could argue that old-school-inspired sprite graphics are a sorta dated and overdone concept in the field of indie games, but at the same time I never really had that gripe in the cintext of this game because of just how well it integrates it with all the other aspects of the game to leave something that’s legitimately beautiful to look at. This is another game where I’m really hard-pushed to pinpoint any issues I have with it.
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